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Back to Campus - Computer Life (Ziff-Davis)(1995).ISO
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1995-02-05
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How Multimedia Works
BOOK CONTENTS
Part I Inside a Multimedia Project
Chapter 1 How Multimedia Fits Into Your Life
Chapter 2 How a Multimedia Project is Created
Part II Multimedia System Software and Hardware
Chapter 3 Inside Multimedia Authoring Programs
Chapter 4 How Windows Multimedia Extensions Work
Chapter 5 How QuickTime Works
Chapter 6 How Computer Multimedia Systems Work
Chapter 7 Inside Storage for Multimedia
Part III Graphics for Multimedia
Chapter 8 How Procedures Overcome Multimedia Graphic Limitations
Chapter 9 How Computer Animation Works
Chapter 10 How 3D Animation Works
Chapter 11 How Morphing Works
Part IV Digital Video Technology
Chapter 12 How Video Digitizing Works
Chapter 13 How JPEG Works
Chapter 14 How MPEG and Indeo Works
Chapter 15 How Non-linear Video Editing Works
Chapter 16 How HDTV Works
Part V Digital Sound Technology
Chapter 17 How Audio is Digitized
Chapter 18 How Multimedia Applications Playback Digital Sound
Chapter 19 How MIDI Works
Part VI Distribution Platforms
Chapter 20 How Public Kiosk Works
Chapter 21 How a Virtual Reality System Works
Chapter 22 How a Multimedia Network Works
Part VII CD-ROM and Video Disks
Chapter 23 How the Different CD-ROM Formats Work
Chapter 24 How Recordable CD-ROM Drives Work
Chapter 25 How Videodiscs Work
Part VIII Interactive Entertainment
Chapter 26 How Nintendo and SEGA Games Work
Chapter 27 How Hand-Held Video Games Work
Chapter 28 How 3DO Games Work
Glossary